AI Insights · Timothy · October 2024
Top 5 Pixel Games on Android in Latin America Q3 2024
In the third quarter of 2024, the top pixel games on Android in Latin America showed diverse performance trends in downloads, revenue, and active users, according to Sensor Tower data.
In the third quarter of 2024, the performance of the top pixel games on the Android platform in Latin America was marked by varying trends in downloads, revenue, and weekly active users. Here's a closer look at the data provided by Sensor Tower.
Candy Chat - Live video chat from Candy Chat Group experienced a decline in weekly revenue, starting at approximately $31K in early July and gradually decreasing to about $26K by the end of September. Downloads fluctuated, with a noticeable peak at around 28K in mid-September. The app maintained a strong user base, with weekly active users peaking at approximately 382K in early September.
WeTV: Asian & Local Drama by Image Future showed a stable revenue trend, averaging around $13K to $15K weekly. Downloads saw a significant boost in mid-August, reaching over 31K, but later stabilized to around 16K by the end of September. Active users remained robust, peaking at nearly 1.9M in early August before seeing a gradual decline towards the end of the quarter.
Sword of Convallaria from XD Entertainment Pte Ltd had a varied performance. Revenue peaked at approximately $29K in early August but saw a sharp decline to around $4.7K by the end of September. Downloads showcased an initial surge at launch, reaching over 34K, with another spike in mid-September at 41K. Active users displayed a resurgence towards the end of the quarter, rising to approximately 24K.
Warspear Online (MMORPG, RPG) by TITULUM maintained a consistent revenue flow, generally between $5K and $9K weekly. Downloads were relatively stable, with a peak of about 9K in late July. Weekly active users followed a similar trend, peaking at over 16K in late July and sustaining a steady user base throughout the quarter.
Terraria from 505 Games Srl reported a steady revenue stream, ranging from $5K to $7K weekly. Downloads showed a notable peak of approximately 2.5K in early September, while active users remained consistent, peaking at over 19K in the early weeks of July before a gradual decrease towards the end of the quarter.
For more detailed insights into the performance of these games, visit Sensor Tower, the source of this data.